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UID:89a576e3923605428c0a8d3c76f5fd76
CATEGORIES:Séminaire du CREM, CREM
CREATED:20210806T204610
SUMMARY:Sound and the Feeling of Presence, avec Mark Grimshaw-Aagaard
LOCATION:Lesc – salle 308F (3e étage) - 21\, allée de l’Université\, Nanterre\, \, 9
 2000\, France
DESCRIPTION:<p>Over the past couple of decades, my interest in computer game sound has 
 led me to formulate ideas regarding the role of sound in immersion in compu
 ter game worlds, our perception of sound waves, and the broader questions o
 f <em>what is sound?</em> and <em>what is presence?</em> In this talk, I pr
 ovide a short critique of the standard definition of sound—that sound is a 
 sound wave—and use this to present the view that sound is a perception; tha
 t the sound we perceive is not the sound wave we sense, and, indeed, that p
 erceiving sound does not necessarily require the presence of a sound wave a
 t all. I then show how sound plays a role in the feeling of presence in vir
 tual worlds, highlighting the problem of realism in the design of such worl
 ds if current theories on presence in such worlds are to be believed. I con
 clude by introducing a conception of presence in the 'real' world that I am
  currently developing.</p><p><strong>Mark Grimshaw-Aagaard</strong> is the 
 Obel Professor of Music at Aalborg University, Denmark. He has published wi
 dely across subjects as diverse as sound, biofeedback in computer games, vi
 rtuality, the Uncanny Valley, presence/immersion, and IT systems, and he al
 so writes free, opensource software for virtual research environments (WIKI
 NDX). Mark is series editor for the Palgrave Macmillan series&nbsp;<em>Palg
 rave</em><em>Studies in Sound</em>, and his books include the anthologies&n
 bsp;<em>Game Sound Technology &amp; Player Interaction</em> (IGI Global 201
 1) and <em>The Oxford Handbook of Virtuality</em> (Oxford University Press 
 2014), and, with co-author Tom Garner, a monograph entitled <em>Sonic Virtu
 ality</em> (Oxford University Press 2015). A two-volume co-edited anthology
 ,&nbsp;<em>The Oxford Handbook of Sound &amp; Imagination</em>, was publish
 ed in 2019 as was the co-authored <em>The Recording, Mixing &amp; Mastering
  Reference Handbook</em>, both from Oxford University Press. He is currentl
 y co-editing&nbsp;<em>The Oxford Handbook of Video Game Music &amp; Sound</
 em> (forthcoming 2023) and, in early 2021, started the project <em>Urban Gr
 eening: Ultrasonics and AI for Sustainable Biodiversity in Cities</em>, whi
 ch investigates the presence and effects of ultrasound in urban areas.</p>
DTSTAMP:20260428T210750
DTSTART;TZID=Europe/Paris:20220509T140000
DTEND;TZID=Europe/Paris:20220509T160000
SEQUENCE:0
TRANSP:OPAQUE
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